Animation change

We have decided to make a slight change to the animation. We are re introducing a scene that we originally cut in place of one involving the main characters and the constellation of Orion. This has been replaced by an additional scene on Earth involving the main characters waking a rooster early which in turn causes the humans on the farm to wake up in a large commotion.

It was decided that at this point the Orion sequence was too complex and didn’t add much to the story. This new sequence makes more sense in context and is very appealing visually.

Here are the Output Module Settings to be used when rendering in After Effects to allow for transparency.
Format - FLV
Channels - RGB + Alpha
Format Options
Bitrate Encoding - 8,000
Quality - Best

Here are the Output Module Settings to be used when rendering in After Effects to allow for transparency.

Format - FLV
Channels - RGB + Alpha

Format Options
Bitrate Encoding - 8,000
Quality - Best

Sound Creation

Myself and Ken spent the day in the Cork School of Music creating some of the sounds that will appear in the final piece. It was time well spent as now we’ve the beginnings of how Altair, Vega and the other stars will sound as they move through the piece. And through utterly destroying our vocal chords we’ve gathered the basis of the sounds our monster will make.

Here’s a screenshot of the work I’m currently doing.
Scene 4 is pretty much finished at this point, next on the list Scene 4_4!
Again the star background is just a placeholder, it’s up to you to help us with the final product.

Here’s a screenshot of the work I’m currently doing.
Scene 4 is pretty much finished at this point, next on the list Scene 4_4!

Again the star background is just a placeholder, it’s up to you to help us with the final product.

Work on the animation is moving along nicely.
Here’s a screengrab of the scene that I’m currently working on.
The star background I’m using is just a temporary placeholder. In the finished product it’ll be replaced by a BG submitted by you good...

Work on the animation is moving along nicely.

Here’s a screengrab of the scene that I’m currently working on.
The star background I’m using is just a temporary placeholder. In the finished product it’ll be replaced by a BG submitted by you good people here.

Here is the Animatic version of Night Life, made using the storyboards created by Mitchell.

Scene Delegation

Yesterday we met as a group in order to breakdown the scenes that each of us will be responsible for animating. Looking over the storyboards we found that we had 24 scenes in total, making it easy to split the scenes evenly among us.

Each member of the team shall be responsible for 6 scenes.

The breakdown was as follows;

Scene 1 - Robert

Scene 2 - Ken

Scene 2_2 - Robert

Scene 2_3 - Alder

Scene 3 - Alder

Scene 3_2 - Alder

Scene 3_3 - Alder

Scene 4 - Robert

Scene 4_2 - Alder

Scene 4_3 - Alder

Scene 4_4 - Robert

Scene 5 - Robert

Scene 5_1 - Mitchell

Scene 5_2 - Mitchell

Scene 5_3 - Mitchell

Scene 6 - Mitchell

Scene 6_1 - Mitchell

Scene 6_2 - Mitchell

Scene 6_3 - Ken

Scene 7 - Ken

Scene 7_1 - Ken

Scene 7_2 - Ken

Scene 7_3 - Ken

Scene 7_4 - Robert

Breakdown by Team Member is

Alder - Scenes 2_3, 3, 3_2, 3_3, 4_2 and 4_3

Ken - Scenes 2, 6_3, 7, 7_1, 7_2 and 7_3

Mitchell - Scenes 5_1, 5_2, 5_3, 6, 6_1 and 6_2

Robert - Scenes 1, 2_2, 4, 4_4, 5 and 7_4