Character Design: Boy

Each character is reaching their final design. I’ve covered some problem areas in the storyboards and given myself direction. 

So, this is the boy! He's finalized, rigged, and ready to be animated. There’s some parts that’ll be finished and prepared when I know what we’ll need, at what size.

My biggest concern is that each piece needs to be sharp and vector-like throughout the animation, despite the fact they’re rasterised images. I’ll be working at twice HD resolution in future to ensure this. (3840x2160). I want every asset to be usable no matter the situation, and the best way to do this is the make sure it’s very high res. 

Update:

Mitchell