Meeting with Trevor - February 15th
Today we discussed the project with Trevor and the conversation led us in a slightly different but still exciting direction for the project. We’re gonna rework the public contributions aspect to be much more engaging and easy to use, and focus on that as the interaction aspect of the project, doing away with the installation idea.
Implications this will have on the project:
- Website - the website will be downgraded to a “coming soon” type of set-up for the time being, and all promotion will be withdrawn, until it’s ready for public use again.
- Contributions - the main part of the conversation was about reworking the way we collect work from the public. Instead of leaving people to their own means and ways of generating content, we will instead provide the tools, i.e. a drawing application (Flash or HTML5) with a colour pallet and brush sizes prescribed by us, allowing the user to trace over a preloaded image. More on the tracing and its context in the next post.
- Production timeline - the immediate focus will now shift to the storyboarding; decided on exactly what shots we want in terms of cinematography/composition/etc. so that we know exactly what we want from the public, or more importantly, so that they know what we want from them.
- No more installation - this frees up so much time on production as we no longer have to research and implement physical technologies, meaning a quicker and easier set-up for the exhibit also.
Another important point Trevor made was that despite this is primarily an animation project, we have yet to show any actual animation work, so experimentation with that needs to commence very soon.
