Animation change

We have decided to make a slight change to the animation. We are re introducing a scene that we originally cut in place of one involving the main characters and the constellation of Orion. This has been replaced by an additional scene on Earth involving the main characters waking a rooster early which in turn causes the humans on the farm to wake up in a large commotion.

It was decided that at this point the Orion sequence was too complex and didn’t add much to the story. This new sequence makes more sense in context and is very appealing visually.

Here are the Output Module Settings to be used when rendering in After Effects to allow for transparency.
Format - FLV
Channels - RGB + Alpha
Format Options
Bitrate Encoding - 8,000
Quality - Best

Here are the Output Module Settings to be used when rendering in After Effects to allow for transparency.

Format - FLV
Channels - RGB + Alpha

Format Options
Bitrate Encoding - 8,000
Quality - Best

More assets! Backs of heads and an art star for the site!

Mitchell

Here’s the last of the batch of expression. 

Mitchell. 

These are some of the expressions I’ve created. These are all capable of being split up and altered, and combined with other pieces. Also, the body shape is still a path, so it’s easy to reshape on the fly. 

Mitchell. 

These are a number of mouths I have created for use with animating. These are created to add more options for the team when animating the characters expressing themselves!

These are separate to the various mouths already created and added to the stars. 

Mitchell

Sound Creation

Myself and Ken spent the day in the Cork School of Music creating some of the sounds that will appear in the final piece. It was time well spent as now we’ve the beginnings of how Altair, Vega and the other stars will sound as they move through the piece. And through utterly destroying our vocal chords we’ve gathered the basis of the sounds our monster will make.