Orion’s Design. We were trying to go for a hazey, outline.
The rest of the team is happy with this design, now it’s a matter of making it work with our cardboard cut out design.

All Rigged and ready.






Mitchell Galavan


Mitchell
Here’s the next character! The little girl Altair plays with. She’s a sweet little thing, and she’s gonna annoy the hell out of their big brother.

She’s all ready to be animated, but it’s gonna be fun as heck dealing with that skirt. I think, if I do end up animating her legs, it’ll be close to frame by frame animation.
Mitchell



Each character is reaching their final design. I’ve covered some problem areas in the storyboards and given myself direction.
So, this is the boy! He's finalized, rigged, and ready to be animated. There’s some parts that’ll be finished and prepared when I know what we’ll need, at what size.
My biggest concern is that each piece needs to be sharp and vector-like throughout the animation, despite the fact they’re rasterised images. I’ll be working at twice HD resolution in future to ensure this. (3840x2160). I want every asset to be usable no matter the situation, and the best way to do this is the make sure it’s very high res.
Update:
Mitchell
In order to keep things consistent I’ve come up with a set of colour palettes for the characters, and also the painting application.
This should help keep things in theme, and visually consistent.

This is the palette for the characters. “Skin” also covers the trail. The face is separated from the trail by the drop shadow.

This is the texture overlay I’ll be using to create the ‘paper’ effect on the characters. The process is: taking a section of this using the marquee tool, copying it onto the desired section, removing the excess texture, and changing the layer style to “Overlay”.
Once you hit “Overlay” the texture comes to life and it really makes the colours pop!

This is the colour palette for the online painting tool. These are the colours our users will have access to in order to contribute to our project!
Mitchell
Following on from Roberts post earlier today I have been looking into an alternative form of sponsorship.
Crowd funding websites are becoming an increasingly popular way of raising money to fund your project.
“Kickstarter” is the most famous of these. It works by a large amount of people pledging a small amount of money. The site give you the opportunity describing the project and tell people about yourself. You set the amount that you needto raise and the duration of the project. However if the target is not reached in the allotted time no money changes hands. This is designed to protect both sides. You are required to offer incentives or “rewards” to those who donate. There can be numerous levels of rewards for different amounts. A limit can also be set on the number of each reward. The rewards are usually to do with the projects themselves. For example, if it is a film you can offer a credit or a DVD copy of the film. If the target is reached before the deadline the collection goes on so it is possible to receive more than you ask for.
After working with this website for a while I discovered that you cannot sign up to receive payments from outside the US.
Fortunately I found an Irish version called “Fund it” that works on the same principles. We are preparing a submission for fund it that will be launched when the website is relaunched.
We are looking for €500. This will be used to buy an iPad as a major incentive to encourage people to submit content. The idea is that if you submit something then you will be entered in to a draw for the iPad.
The rewards we will be offering are in three levels:
It may not succeed but the way we see it fund it is as risky and the chances of success are the same as any other type of sponsorship effort. The time commitment is also quite low so we thought we may as well give it a try. We are currently thinking for 28-35 days but that has not been decided at this moment.